Good game / steep difficulty curve
The game is based around one, fairly simple mechanic: Copy a goal shape onto a peg board using a limited number of ropes. It seems (and is) very simple at the beginning but bQuickly becomes nearly impossible. Its not that there is to much to remember or anything like that. It just becomes difficult because the number possible right answers stays the same at 1, but the new of possible wrong answers increases non-linearly. This idea of increasing the number of failure states on a single mechanic is how Bra.in works (see Hokus) for the same idea and execution. Good game, just really hard near the end.
Lopid Jim Fibrizill about
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